Patterns Overview

Created by Justin Love, Modified on Mon, 26 May at 4:49 PM by Technical Support

Patterns are at the heart of MaestroDMX. There are 2 types of patterns: Maestro Patterns and Core Patterns.

Maestro Patterns

Maestro Patterns are Autonomous, music-driven, decision-making lighting patterns that change colors, energy, and effects synchronized to the music. You can think of these like ‘Vibes’ to match the mood for moments of your events. Maestro patterns take advantage of Color Palette Groups, moving through the different colors in the group based on transitions in the music. Maestro Patterns include (From lowest energy to highest): 

Still:

  • Solid washes of color changing with the music

  • Note: ‘Still’ does not have any moving head support

Beam:

  • Solid washes of color changing with the music, but with moving head support

Ambient:

  • A slower pattern for mellower moods

  • Moves like silk in water. Smooth oscillating gradients

Chill:

  • Another slower pattern for mellower moods

  • Great for music without drums or percussion (classical, solo instrumental, etc)

  • Tranquil and easy-going vibes

  • Melody-driven with lots of space

Energetic:

  • Picking up the energy

  • Tune it in to get the vibe you want

  • Energectic springy pattern

Dance:

  • Our most popular most flexible pattern

  • Good for a wide spectrum of vibes

Party:

  • High energy with lots of chasing movements

  • Use at your own risk ?


Core Patterns

Core patterns that have a specific look and can be used with or without audio input. They are great for setting static looks that are stationary or have a bit of movement. These include Spectrum, Starry Sky, Twinkle, Solid ColorAll Black, Mapping Test,  Wash, Flash Bang, and Chase. The Mapping Test pattern is used to verify that your pixel mapping is correct. Also.  

NOTE: Core Patterns do not have any pan/tilt motion associated with them. This will come in a future release.

TIP: Use the ‘Chase’ pattern to get specific chase effects. 

Solid Color: 

  • Non-audio reactive only

  • Provides a solid color to the lights.

  • Use the ‘Energy’ parameter to select the color if using a gradient color palette

  • Give the pattern some movement with ‘Speed’, ‘Variance’ (amount of fade), and ‘Decay’ (direction)

  • Use ‘Shape’ to control the direction and position of the effect

Wash:

  • Audio and Non-Audio reactive modes

  • Change colors within a single-color gradient palette

  • Use ‘Speed’ to change on a multiple of the beat or with unsynced timing, depending on Audio Reactivity

  • Control the fade time of the color change with ‘Decay’

Spectrum:

  • Audio and Non-Audio reactive modes

  • Interesting movement based on music or not

  • Use ‘Energy’ to adjust brightness and position in the color gradient

  • ‘Contrast’ is similar to background level but inverted (0 high, 1 low)

  • Use ‘Speed’, ‘Decay / Wave Width’, and ‘Attack’ to control movement

  • Use ‘Shape’ to control the direction and position of the effect

Starry Sky:

  • Audio and Non-Audio reactive modes

  • Dancing galaxy-like animations that respond to different audio frequencies

  • Use ‘Energy’ to adjust brightness and position in the color gradient

  • ‘Contrast’ is similar to background level but inverted (0 high, 1 low)

  • Use ‘Speed’, ‘Decay’, and ‘Attack’ to control movement

  • Use ‘Shape’ to control the direction and position of the effect

Twinkle:

  • Audio and Non-Audio reactive modes

  • Randomized twinkles that respond to audio frequencies

  • Use ‘Energy’ to adjust brightness and position in the color gradient

  • ‘Contrast’ is similar to background level but inverted (0 high, 1 low)

  • Use ‘Speed’ and ‘Decay ’ to control movement

  • Use ‘Shape’ to control the direction and position of the effect


Chase:

  • Classic chases synced to the beat of the music or the kick drum

  • Use ‘Speed’ to control the speed of the chase movement

  • Use ‘Trigger’:

    • Non-audio reactive: How often new chases get spawned

    • Audio reactive: - Trigger = 0.0 use kick drum based trigger. Trigger > 0.0 use the musical beat to trigger chases from every Two Bars to 1/8 notes

  • ‘Contrast’ is similar to background level but inverted (0 high, 1 low)

  • Use ‘Width’ to control how many pixels are in the chase

  • Use ‘Attack’ to control the rate of onset of the chase

  • Use ‘Shape’ to control the direction and position of the effect

Flash Bang:

  • Controllable ‘strobe’ style pattern

  • Audio and Non-Audio reactive modes

  • Audio reactive: 

    • When kick drums are presen,t then kicks trigger the flashes; conversely, if they are not present, musical onsets trigger the flashes

    • ‘Speed’: trigger threshold (lower = more sensitive)

    • ‘Energy’: intensity of the flash  

    • ‘Variance’: control the background light level

    • ‘Decay’: control the fade of the effect

  • Non-audio reactive:

    • ‘Speed’: rate of flashes

    • ‘Energy’: intensity of the flash  

    • ‘Variance’: control the background light level

    • ‘Decay’: control the fade of the effect

Mapping Test:

  • Once your fixture groups are mapped, use this pattern to verify your mapping

  • The lights should move along the X axis sequentially for 1D mappings and along both X and Y axes for 2D grid mappings. 

  • Use ‘Speed’ and ‘Decay’ to dial in the look

All Black: 

  • ‘nuff said

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