Patterns are at the heart of MaestroDMX. There are 2 types of patterns: Maestro Patterns and Core Patterns.
Maestro Patterns
Maestro Patterns are Autonomous, music-driven, decision-making lighting patterns that change colors, energy, and effects synchronized to the music. You can think of these like ‘Vibes’ to match the mood for moments of your events. Maestro patterns take advantage of Color Palette Groups, moving through the different colors in the group based on transitions in the music. Maestro Patterns include (From lowest energy to highest):
Still:
Solid washes of color changing with the music
Note: ‘Still’ does not have any moving head support
Beam:
Solid washes of color changing with the music, but with moving head support
Ambient:
A slower pattern for mellower moods
Moves like silk in water. Smooth oscillating gradients
Chill:
Another slower pattern for mellower moods
Great for music without drums or percussion (classical, solo instrumental, etc)
Tranquil and easy-going vibes
Melody-driven with lots of space
Energetic:
Picking up the energy
Tune it in to get the vibe you want
Energectic springy pattern
Dance:
Our most popular most flexible pattern
Good for a wide spectrum of vibes
Party:
High energy with lots of chasing movements
Use at your own risk ?
Core Patterns
Core patterns that have a specific look and can be used with or without audio input. They are great for setting static looks that are stationary or have a bit of movement. These include Spectrum, Starry Sky, Twinkle, Solid Color, All Black, Mapping Test, Wash, Flash Bang, and Chase. The Mapping Test pattern is used to verify that your pixel mapping is correct. Also.
NOTE: Core Patterns do not have any pan/tilt motion associated with them. This will come in a future release.
TIP: Use the ‘Chase’ pattern to get specific chase effects.
Solid Color:
Non-audio reactive only
Provides a solid color to the lights.
Use the ‘Energy’ parameter to select the color if using a gradient color palette
Give the pattern some movement with ‘Speed’, ‘Variance’ (amount of fade), and ‘Decay’ (direction)
Use ‘Shape’ to control the direction and position of the effect
Wash:
Audio and Non-Audio reactive modes
Change colors within a single-color gradient palette
Use ‘Speed’ to change on a multiple of the beat or with unsynced timing, depending on Audio Reactivity
Control the fade time of the color change with ‘Decay’
Spectrum:
Audio and Non-Audio reactive modes
Interesting movement based on music or not
Use ‘Energy’ to adjust brightness and position in the color gradient
‘Contrast’ is similar to background level but inverted (0 high, 1 low)
Use ‘Speed’, ‘Decay / Wave Width’, and ‘Attack’ to control movement
Use ‘Shape’ to control the direction and position of the effect
Starry Sky:
Audio and Non-Audio reactive modes
Dancing galaxy-like animations that respond to different audio frequencies
Use ‘Energy’ to adjust brightness and position in the color gradient
‘Contrast’ is similar to background level but inverted (0 high, 1 low)
Use ‘Speed’, ‘Decay’, and ‘Attack’ to control movement
Use ‘Shape’ to control the direction and position of the effect
Twinkle:
Audio and Non-Audio reactive modes
Randomized twinkles that respond to audio frequencies
Use ‘Energy’ to adjust brightness and position in the color gradient
‘Contrast’ is similar to background level but inverted (0 high, 1 low)
Use ‘Speed’ and ‘Decay ’ to control movement
Use ‘Shape’ to control the direction and position of the effect
Chase:
Classic chases synced to the beat of the music or the kick drum
Use ‘Speed’ to control the speed of the chase movement
Use ‘Trigger’:
Non-audio reactive: How often new chases get spawned
Audio reactive: - Trigger = 0.0 use kick drum based trigger. Trigger > 0.0 use the musical beat to trigger chases from every Two Bars to 1/8 notes
‘Contrast’ is similar to background level but inverted (0 high, 1 low)
Use ‘Width’ to control how many pixels are in the chase
Use ‘Attack’ to control the rate of onset of the chase
Use ‘Shape’ to control the direction and position of the effect
Flash Bang:
Controllable ‘strobe’ style pattern
Audio and Non-Audio reactive modes
Audio reactive:
When kick drums are presen,t then kicks trigger the flashes; conversely, if they are not present, musical onsets trigger the flashes
‘Speed’: trigger threshold (lower = more sensitive)
‘Energy’: intensity of the flash
‘Variance’: control the background light level
‘Decay’: control the fade of the effect
Non-audio reactive:
‘Speed’: rate of flashes
‘Energy’: intensity of the flash
‘Variance’: control the background light level
‘Decay’: control the fade of the effect
Mapping Test:
Once your fixture groups are mapped, use this pattern to verify your mapping
The lights should move along the X axis sequentially for 1D mappings and along both X and Y axes for 2D grid mappings.
Use ‘Speed’ and ‘Decay’ to dial in the look
All Black:
‘nuff said
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