Intensity-level fixture group triggers

Posted 10 months ago by Wes Garland

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Wes Garland
Wes Garland

It would be really hot if we could tell Maestro to leave certain fixture groups off until we have achieved a specific intensity level target.  Even better, a definable hysteresis, where the group stays on until you drop below another specific intensity level, and a minimum on duration, where the group stays active for at least so many seconds so that it doesn't look broken if we just peaked for like a hundred milliseconds.

Then make it possible for groups triggered this way to override static values set on fixtures in some other way (maybe allow intensity to unpark fixtures?)

Now we have a way of accomplishing some really dramatic effects with the music. If we do it right, we can chill jam and go harder and harder and BOOOOOOM blinders come on, the front wash joins the pixel mapping and the floodgates open on the hazer.

Programming a screen like this would also be easier if there was a display of the current intensity level somewhere.  A number works. The UI element the Midas M32 uses on the physical console for the compressor and gate with the blue dot would be cool. Actually, a line graph like a heart monitor would probably be easiest for folks to grok.

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Markus Moisio

Markus Moisio posted 10 months ago

Maybe same kind thing alse BELOW hysteresis level user is asking, example below 30% and maestro trigs CUE 27, which might be example "ambient mode"...

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Tim Graham posted 10 months ago

i’m doing a basic version of this using fixture groups and duration based cues that do the “build”

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Gabby Odowichuk posted 10 months ago Admin

This sounds so cool!  Thanks for your input.   At the moment we're going to need to focus on other aspects getting us to feature complete (as described in our roadmap: network config, fx palettes).  That being said, I'm thinking we could add a type of FX palette that triggers at high activity levels, this could achieve some of what you're looking for here.  

Thanks for your ideas keep em coming!  With stuff like this we can't necessarily commit to implementations at this time but we'll keep your input in mind as we iteratively improve the light shows going forward.

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