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As many others have likely discovered, fixtures with multiple gobos won't work as expected if you try using all gobos simultaneously. There are some non-functional combinations and to my knowledge the only way at this time to work around this is to select only one gobo and disable the others.
If another data structure were implemented, i.e. 'permutation table', so Maestro could work with all gobos and know what works and what doesn't. Just saying. As it is now I have decent light shows working but they could be better if using all fixture capabilities.
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Technical Support posted 5 days ago Admin
Thanks for the request, Everett
Interesting, can you help me understand how you would ideally like to see this feature work in MaestroDMX?
Thanks, look forward to hearing from you.
- Manj
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