Solid Color:
Non-audio reactive only
Provides a solid color to the lights.
Use the ‘Energy’ parameter to select the color if using a gradient color palette
Give the pattern some movement with ‘Speed’, ‘Variance’ (amount of fade), and ‘Decay’ (direction)
All Black:
‘nuff said
Spectrum:
Audio and Non-Audio reactive modes
Interesting movement based on music or not
Use ‘Energy’ to adjust brightness and position in the color gradient
Use ‘Variance’ for background level
Use ‘Speed’, ‘Decay’, and ‘Attack’ to control movement
Wash:
Audio and Non-Audio reactive modes
Change colors within a single-color gradient palette
Use ‘Speed’ to change on a multiple of the beat or with unsynced timing depending on Audio Reactivity
Control fade time of color change with ‘Decay’
Flash Bang:
Controllable ‘strobe’ style pattern
Audio and Non-Audio reactive modes
Audio reactive:
When kickdrums are present then kicks trigger the flashes, conversely if they are not present, musical onsets trigger the flashes
‘Speed’: trigger threshold (lower = more sensitive)
‘Energy’: intensity of the flash
‘Variance’: control the background light level
‘Decay’: control the fade of the effect
Non-audio reactive:
‘Speed’: rate of flashes
‘Energy’: intensity of the flash
‘Variance’: control the background light level
‘Decay’: control the fade of the effect
Mapping Test:
Once your fixture groups are mapped, use this pattern to verify your mapping
The lights should move along the X axis sequentially for 1D mappings and along both X and Y sequentially for 2D grid mappings.
Use ‘Speed’ and ‘Decay’ to dial in the look
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