Core Pattern Descriptions

Created by Justin Love, Modified on Fri, 3 May at 1:41 PM by Technical Support

Solid Color

  • Non-audio reactive only

  • Provides a solid color to the lights.

  • Use the ‘Energy’ parameter to select the color if using a gradient color palette

  • Give the pattern some movement with ‘Speed’, ‘Variance’ (amount of fade), and ‘Decay’ (direction)

All Black 

  • ‘nuff said

Spectrum

  • Audio and Non-Audio reactive modes

  • Interesting movement based on music or not

  • Use ‘Energy’ to adjust brightness and position in the color gradient

  • Use ‘Variance’ for background level

  • Use ‘Speed’, ‘Decay’, and ‘Attack’ to control movement

Wash

  • Audio and Non-Audio reactive modes

  • Change colors within a single-color gradient palette

  • Use ‘Speed’ to change on a multiple of the beat or with unsynced timing depending on Audio Reactivity

  • Control fade time of color change with ‘Decay’


Flash Bang:

  • Controllable ‘strobe’ style pattern

  • Audio and Non-Audio reactive modes

  • Audio reactive: 

    • When kickdrums are present then kicks trigger the flashes, conversely  if they are not present, musical onsets trigger the flashes

    • ‘Speed’: trigger threshold (lower = more sensitive)

    • ‘Energy’: intensity of the flash  

    • ‘Variance’: control the background light level

    • ‘Decay’: control the fade of the effect

  • Non-audio reactive:

    • ‘Speed’: rate of flashes

    • ‘Energy’: intensity of the flash  

    • ‘Variance’: control the background light level

    • ‘Decay’: control the fade of the effect


Mapping Test

  • Once your fixture groups are mapped, use this pattern to verify your mapping

  • The lights should move along the X axis sequentially for 1D mappings and along both X and Y sequentially for 2D grid mappings. 

  • Use ‘Speed’ and ‘Decay’ to dial in the look

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