Layout: Fixture Groups and Mapping

Created by Justin Love, Modified on Thu, 18 Jul at 5:37 PM by Technical Support

The Layout page allows you to do the following:

  • Position the fixtures in each fixture group on the stage (either linearly or in a 2D grid)

  • View the pixel and mover counts in each fixture group

  • Enable/disable fixture groups

  • Enable/disable and Solo individual fixtures 

  • Edit/delete fixtures from the stage (any changes are updated in the Patcher and Controls page)

Fixture Groups

Fixture Groups are super cool, giving you the ability to set different lighting effects, and mappings to different sets of fixtures. Harnessing the power of Fixture Groups correctly can really step up your light show. 

Use Cases For Fixture Groups

Here are some ideas on how to use Fixture Groups:

  • Setup a static ‘wash’ Cue that is only applied to a specific set of fixtures on your stage. Then trigger that Cue during your show on demand. 

  • Apply different colour palettes to different sets of fixtures to create ‘blocky’ type effects

  • Use ‘Allow Blackout’ to have groups of fixtures turn off in sync with the music to create more dynamic effects

 MaestroDMX provides plenty of flexibility with 4 Fixture Groups.

Renaming Fixture Groups

You can rename your fixture groups by clicking the pencil icon on the right side of the ‘Layout’ tab on the ‘Stage’ page. Select the group you to rename, click the pencil icon and fill out the name in the pop-up dialog.

Pixel and Mover Mapping

Each Fixture Group provides the ability to map the fixtures within the group to the real world. Doing this well will greatly enhance your light show since MaestroDMX’s Lighting Patterns use 1D and 2D mapped effects. Pixel-based fixtures (i.e., fixtures using a DIMMER type, or color type such as RGBWUV, etc) will be mapped as pixels separate from movers (i.e., using Pan/Tilt types). 

NOTE: Once you have mapped your stage (see below) you can use the Mapping Test Pattern, accessible via the Show page to check if the mapping is correct.

Mapping in 1D

By default, fixtures are placed in a 1-dimensional line.  You can change the position by dragging each fixture in the Layout tab.  


Mapping in 2D

MaestroDMX provides a limited way to map fixtures onto 2D grids. To access the mapping controls expand the opposing arrow on the far right side of the layout page.

NOTE: 2D grid mapping assumes that you have fixtures in a grid with the same number of fixtures (pixels or movers) for each column and row. More precise 2D-pixel mapping support is part of our roadmap and will be supported in a future software release.


There are 4 types of 2D Grid mapping:

Zig Zag

Zig Zag will take the linear order specified in your Layout and ‘snake’ it back and forth to create the grid, starting from the top left and moving down.

Reverse Zig Zag

Reverse Zig Zag will take the linear order specified in your Layout and ‘snake’ it back and forth to create the grid, starting from the bottom left and moving up.

Wrap 

Wrap will take the linear order specified in your Layout and add it to the grid sequentially by starting at the beginning of each row, starting from the top left and moving down.

Reverse Wrap

Reverse Wrap will take the linear order specified in your Layout and add it to the grid sequentially by starting at the beginning of each row, starting from the bottom left and moving up.

Pixel Mapping Segment Length

The “Pixel Mapping Segment Length” refers to the number of columns in your grid. Another way to understand this would be to figure out how many fixtures you have in a row along the horizontal from left to right. MaestroDMX will then automatically calculate how many rows you need and create a 2D Grid mapping.


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