Understanding Attributes In MaestroDMX
This section is worth understanding if you are building or modifying a fixture profile. If you have already retrieved your profiles from the fixture profile website and want to jump to setting up a stage and running a show you can skip forward to 'Stages'.
As you may know, DMX fixture channels have many attribute types. For example, pan, tilt, color wheel, gobo, etc. It is important to understand that MaestroDMX classifies attribute types into either Dynamic or Static. Dynamic attributes are controlled autonomously by MaestroDMX’s intelligent algorithms while Static attributes are set to an editable single value for the lifetime of the Stage.
NOTE: As MaestroDMX develops, the following list will evolve and more attributes will come under the control of MaestroDMX.
List of Dynamic Attributes
The following attributes are autonomously controlled by MaestroDMX:
LED Color Control
RED, GREEN, BLUE, COOL WHITE*, WARM WHITE*, AMBER, UV
CYAN, MAGENTA, YELLOW, KEY
HUE, SATURATION, VALUE
Other
DIMMER, PAN, TILT, ZOOM, ACTIVITY, COLOR WHEEL, GOBO, PRISM, PRESET
*COOL WHITE and WARM WHITE are currently the same attribute
Description Of Dynamic Attributes
The LED color control attributes such as RED, GREEN, BLUE, etc, map the internal colorspace of MaestroDMX to the given LED-based light fixture. Most LED fixtures will operate in RGB(WUVA) while some will operate in CMYK or HSV.
DMX channels set to the ACTIVITY attribute will simply scale the Activity Level to a range of 0-255 unless otherwise scaled. Activity is a great way to express the ‘excitement’ of the music in specific DMX channels.
Any DMX channels connected to the ZOOM attribute will oscillate sinusoidally between 0-255 at a rate proportional to the excitement level of the music. You can also scale or invert the 0-255 range if desired.
Static Attributes
The following attributes are set to a single static value for a given stage:
MASTER DIMMER, STATIC VALUE, LASER, STROBE, ROTATION, SPEED, SHUTTER
Static attribute values can be set either at the Fixture Profile level or on the Stage on a per-fixture basis (via Patcher or Controls).
Effect Attributes
FOG ON/OFF, FOG VOLUME, FOG SPEED, BLINDER, EFFECT
The ‘Blinder’ and ‘Effects’ attributes can be controlled in real-time via the corresponding Trigger Buttons on the Show page.
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